Official EoN site updates with news of the audio work being done in British Columbia and California
The official EA site for "Everything or Nothing" has updated with news of the audio work being carried out for the game, due out November 14th 2003.
The audio direction of James Bond 007: Everything or Nothing is taking place simultaneously in two parallel universes 800 miles (about 1300 km) apart. In Burnaby, British Columbia, the team is hard at work on the on-road, off-road, and in-the-air vehicles, while the team in Redwood Shores, California, is tackling the musical score.
The Redwood Shores team has the daunting task of creating a musical score that lives up to Hollywood standards. The ultimate goal is to create a game that is musically sophisticated in terms of both composition and how the music fits into the game itself. The sound team is also experimenting with mixing music in Dolby Digital surround-sound for all next-generation consoles.
The team members creating the amazing audio for Everything or Nothing`s driving missions have their work cut out for them - exotic cars are a big part of the Bond experience, so the team has to make sure they get the engine sounds just right.
Using new technology developed at Electronic Arts Canada, the team can create incredibly realistic-sounding engines that emphasize the over-the-top excitement of sitting at the wheel of some of the world`s most powerful and expensive driving machines.
The team`s aim with these new engine sounds is to enhance the excitement of being James Bond while driving a Q-branch ultra-machine. "We can make vehicles sound more thrilling at high speeds," explains Jennifer Lewis, Audio Director for the vehicle missions. "Using sonic encouragement, we can cue the player to continue driving (or not) at high velocities so that they can accomplish their mission in style."
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