|
|
MI6 caught up with Scot Bayless, Executive Producer of the new Bond game "Everything
or Nothing" at Electronic Arts HQ in Redwood City, California, to find out
how things are shaping up... | |
"Everything
or Nothing" - Exclusive Interview
29th July 2003
The
James Bond film producers may think they have a tough time creating the next Bond
film in the shadows of the past 40 years, but Electronic Arts have an almost impossible
task with their latest game - beating the success of GoldenEye 64.
The
game that launched the new Nintendo platform into dizzy heights on August 25th
1997 has become ingrained in a generation. Hailed by many as "the best
game
ever made", it brought both Bond to game fans, and games to Bond fans.
Having
sold eight million copies and brought Bond to approximately 75% of American kids
during the four years on release, do EA feel they will always be creating Bond
games in the shadow of GoldenEye?
Earlier this week, MI6 caught up
with Scot Bayless, Executive Producer of the new Bond game "Everything
or Nothing" at Electronic Arts HQ in Redwood City, California, to find
out how things are shaping up.
"GoldenEye was a wonderful game
that caught the imagination of both gamers and Bond fans. It will always be part
of the information cloud around any 007 game", Bayless told us.
"Having
said that, I think Everything or Nothing stands out as a completely different
expression of the Bond experience. Our focus is entirely on capturing the essence
of being in a Bond film, not watching one, but playing it out."
Since
GoldenEye won critical acclaim as well as record sales figures, the series
of recent games from EA ("Agent Under Fire", "NightFire")
have slowly moved away from the Atypical videogame experience and headed towards
the movies domain.
Will "Everything or Nothing" continue
this trend further toward a hybrid of games and movie experiences?
"That's
the very heart of what we're doing with Everything or Nothing" Bayless
explained. "We've gone all the way this time. We started by making sure we
worked with the principle cast from the films: Pierce Brosnan, John Cleese and
Dame Judi Dench have joined us for the project."
"When it comes
to creating personality and atmosphere, it's hard to beat combinations like Brosnan
and Cleese. Dafoe delivers a wonderfully sinister performance as Nikolai Diavolo
and our Bond girls are delightfully smart and sexy.
"We also hired
Bruce Feirstein, the writer of GoldenEye (the film) and co-writer on Tomorrow
Never Dies and The World is not Enough, to do our script. We've also
brought in Heidi Klum and Shannon Elizabeth as two of our Bond girls. For our
villain we went to one of my personal favorites, Willem Dafoe. We're working with
the best and the results have been amazing."
Everything or Nothing
will be more than a Bond game with famous actors filling the parts though. Next
week we dig deeper into the gameplay and what new developments Bond gamers can
look forward to this November.
Thanks to Scot Bayless
and the team at Electronic Arts
for their time.